Perceptual Interfaces from the Perspective of Human-Computer Interaction and Its Use in Education

Education Research Highlights in Mathematics, Science and Technology 2016

Editors: Mack Shelley, S. Ahmet Kıray, Ismail Celik


Education Research Highlights in Mathematics, Science and Technology 2016

3281

Perceptual Interfaces from the Perspective of Human-Computer Interaction and Its Use in Education

Chapter Authors: Esad Esgin, Neşe Gürbulak

Pages: 105-113

Abstract: The human-computer interaction is a hot topic because of the considerable increase in the production and use of information and communication technologies. In this interaction context, new generation interaction styles have emerged by the constant advancements in the technology. One of these interaction styles is perceptual interfaces that contain different kinds of high level natural interaction. This interaction is based on natural human-human interaction style like gestures, touching and speaking. The purpose of this research is that to examine perceptual interfaces in the perspective of human-computer interaction and infer some results about how to use them in education and offer suggestions about it. In this study, interaction design of the perceptual interfaces was discussed according to the reviewed literature. Also, motion-based technologies, used in these interfaces, were presented and use of these technologies in the field of educational technologies was examined. It is considered that the results of the study can provide guidance to researchers and practitioners. There are many types of perceptual user interface interaction. Today, the most popular application area of the motion-based technology is Kinect technology. This technology includes a variety of perceptual interaction such as; image viewing, skeletal detection and monitoring system. Kinect technology is one of the most popular devices in the field of image processing technology that can detect movements and send these to computers. Kinect technology was developed by Microsoft to play digital games with Xbox console and it has been used in other areas as time goes by. Although this technology originally developed for digital games, it has often begun to be used in scientific researches by the capability of catching depth of an image. By considering that perceptual interfaces can provide natural interaction to individuals like in their social life, users can exhibit their skills without extreme cognitive load and they can learn easier via perceptual interfaces. In this context, it is envisaged that perceptual interfaces can support learning by providing ease of use and control.

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