The concept of play is one of the oldest phenomena in human history. Play began with the existence of living things. Not only humans but also animals play. Humans unconsciously created play by imitating what they saw around them and explaining their actions to each other through movement. For example, a person who caught prey would explain how they caught it to others through imitation. These imitations gradually evolved into conscious religious and magical ceremonies. This increases oxygen intake, accelerates blood circulation and allows more nutrients to be transported to the tissues. Movement games also help children explore and recognise their environment. Games enable children to understand the world around them by using their physical skills. Actions such as walking, running and jumping develop the child’s motor skills and encourage them to interact with their environment. The aim of this study is to examine the concept of Game and the place and importance of Game in the Digitalization Process. As a result, studies show that playing games has various positive effects, such as emotional relief, and that it is considered normal for people who lead healthy lives to play digital games. However, when an individual is unable to resist the urge to play games, exhibits uncontrolled behavior, experiences emotional fluctuations, undergoes changes in their thoughts, and experiences a serious disconnect from social life, this problem can be defined as addiction.


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